Ever since the spectre of digital music began to haunt the music industry, any number of saviours have stepped forward to try to halt the loss of earnings felt as a result of illegal downloading. We've had the 360 degree record contract, social media, streaming and even the return of vinyl. With the announcement that Taylor Swift has signed a deal to launch a mobile game, there's a sense that the music industry is likely to be rescued by a band of heroes as opposed to a singular figure.
Pop stars having mobile games makes a lot of sense; you can license your music for use in the game, promote yourself to a young, growing audience and create easy, click through sales opportunities. However, it may not all be plain sailing, as documented by Perez Hilton, Katy Perry's first attempt at a game wasn't so successful and reminds us that quality can still count when it comes to attracting an audience. Perhaps the most important point here, though, is that only a very few music artists will have the audience appeal necessary for a games company to want to do a deal with them. It's not like games developers are going to be rushing to sign up artists from indie labels - though I would love to be proved wrong on this one.
1 comment:
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